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Editors’ Choice

Editors’ Choice: Let’s fight some more about the digital humanities!

Nan Z Da’s “Computational Case Against Computational Literary Studies” (CLS) in the latest Critical Inquiry has been making the rounds on my social media feed. It’s a thorough and inventive argument and I am impressed by its doggedness, cross-field erudition and commitment to its idea: she re-did studies, chased down data sets, and reconstructed analyses….

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Editors’ Choice: The Devil in the Details – DH for Small Data and Close Reading

What connects Open Source Software development, scholarly edition making, Linked Open Data, and Digital Sustainability? All of them rely our human capacity for managing fine detail as much as or more than they rely on technological infrastructure. Although Digital Humanities often tends to focus on the macroscopic, with text mining, visualization, and distant reading, it…

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Editors’ Choice: Workshop On Reading With Command Line

Alison Booth and I are co-teaching a graduate course this semester on Digital Literary Studies. As a part of the course, we’re having a series of technical workshops – command line, Python, text analysis, encoding, and markup. The scheduling worked out such that these workshops wound up being on Wednesdays, with the discussions of critical…

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Editors’ Choice: What Can the Humanities Teach Big Data?

Like many Americans, I have a love-hate relationship with technology: I inwardly cringe when my preschooler clamors for screen-time with our iPad instead of storytime with a book. Our municipalities, our government, our insurers, and even the vendors of books are awash with technology as well. At a recent hackathon, the expert from the local transit authority…

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Editors’ Choice: A Virtual Reality App that Reconstructs Ancient Rome May Have Exploited Its Developers

The virtual reality tour of Rome at the heart of Rome Reborn started as a digital humanities project collaboratively developed by dozens of artists, classicists, archaeologists, and 3D modelers. Even those visiting the ruins of the Roman Forum within the city of Rome today find it hard to envision the sheer magnitude of the marble, brick, and…

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Unsettling Colonial Mapping: Sonic-Spatial Representations of amiskwaciwâskahikan

This map is a sonic exploration and representation of the North Campus of the University of Alberta. Campus has a long history as Native Land, be it as a traditional meeting place for diverse Indigenous peoples (Cree, Blackfoot, Métis, Nakota Sioux, Dene, Saulteaux/Anishinaabe, Inuit, Haudenosaunee and many others) on the banks of the kisiskāciwani-sīpiy (North…

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Editors’ Choice: Journey to Humbead’s

early virtual reality experiments with humbead’s revised map of the world. What would it mean to enter into the space of a map that itself reimagines the spatial relationships of the world? The digital history project Revising Humbead’s Revised Map of the World: Digitally Remapping the Sixties Folk Music Revival explores a psychedelic mattering map…

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Editors’ Choice: Conversation as Gameplay

[Yesterday I gave a talk at the Oxford/London IF Meetup. The session was about conversation as gameplay, and also featured Flo Minuzzi of Tea-Powered Games, speaking about their released game Dialogue and their upcoming Elemental Flow. There’s a nice livetweeted thread version of my talk available on Twitter thanks to Florence Smith Nicholls, but I…

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DHNow is on Winter Break!

Digital Humanities Now will be taking a break until the end of January. On behalf of the DHNow staff, thank you for another great year of publication! A special thanks goes to the generous community of volunteer editors-at-large for dedicating their time and expertise, whether for a single week or throughout the year. We hope you’ll join…

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